Call of Cthulhu: Berlin - The Wicked City

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In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and volkisch Nationalists clash with each other and the police. Into this bubbling stew, Berlin The Wicked City introduces the weird elements of the Cthulhu Mythosa hotbed of secret organizations, sinister cults, and half-whispered lore. Amid the wicked air of the world`s capital of sin, the very nature of what it means to be human is questioned.

"This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for a campaign, as well as organizations to help bind groups together. Notable personalities, key locations, and a system for generating details of the urban landscape on the fly are provided. The city’s underworld, and also its high culture detailed, the tools provided help gain an understanding of what makes Berlin unique."

  • The City: an overview of 1920s Berlin. Creating investigators & how to bring in existing player characters. Overview of Berlin’s history, topology, travel, underworld, and its high culture.
  • Uncovering Berlin: contains a range of locations of interest for investigators, from libraries and museums to cafés and nightclubs.
  • Oh! You Pretty Things: details notable historical personalities to provide color and insight into the city.
  • Strange Berlin considers how the Cthulhu Mythos festers in the dark corners and shadows of the city.

In addition to the background material, this book includes 3 scenarios, spanning the tumultuous history of Berlin during the period between the end of the Great War and the beginning of World War II.

In The Devil Eats Flies Germany teeters on the brink of economic ruin and political chaos. The ghost of a madman stalks the city, turning its own citizenry against itself. To stop a demonic spirit and save a Russian princess in exile, the investigators must strike a bargain with other sinister forces and ask themselves: who else are we prepared to see die in order to save the city?

Dances of Vice, Horror, and Ecstasy takes place in the city’s golden years, when things have become superficially stable and prosperous again. A bungling sorcerer, a debauched dancer, and a strange cult of gnostic Saturn-worshippers threaten to put all of that to an end and turn Berlin into a pit of madness and depravity.

Schreckfilm sees Berlin racing toward its grim future. The investigators come face to face with a shadowy cabal of the city’s movers and shakers who are determined to turn the city’s world-famous film industry toward ill ends. Trapped in a labyrinth of their own making and hounded relentlessly by dark forces beyond their ken, the investigators must confront the fundamental question of what is real and what is illusion.